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2026-10-02
Sim lab and dates now follow your class's time zone
iPad app: write your Peer Questions, even offline
Weekly drill: sodium bicarbonate now graded as 1 mEq/kg
Instructors: one row shows everything waiting for review
2026-10-01
Sim Lab: logging after the sim no longer marks you absent
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Every feature and fix that shipped, newest first.
2026-10-02
Sim lab and dates now follow your class's time zone
iPad app: write your Peer Questions, even offline
Weekly drill: sodium bicarbonate now graded as 1 mEq/kg
Instructors: one row shows everything waiting for review
2026-10-01
Sim Lab: logging after the sim no longer marks you absent
Sim Lab: your second booking that day counts too
Sim Lab: one hour of credit per booked slot
Weekly Drill: typing the route after a dose is fine
Weekly Drill: shorthand like ASA, nitro and TXA accepted
Weekly Drill: instructors see commonly typed wrong answers
Missed shift paperwork no longer costs hours automatically
Your instructor reviews missed shifts before any penalty
AI interviews have a new look, and work better on phones
2026-09-30
Readings: Listen now plays a real recorded voice
Clinical Reasoning: fairer marking of relevant findings
2026-09-29
iPad app: work done before a module closed counts
Bonus points from your instructor make Code Reds cheaper
Exams: drag answers on an iPad with your finger
Exams: tapping a placed answer no longer removes it
2026-09-27
iPad app: short answer, clinical reasoning and scenario builder offline
Ride, clinical and sim: preceptor signs your badges at start
iPad app: log signed skills offline
iPad app: see your skills progress offline
iPad app: more games work offline, including daily flashcards and ECGs
Test Prep: take a registry-style adaptive exam
Adaptive exam: see your level in each content area
iPad app: announcements, schedule and documents work offline
2026-09-26
Flashcards bring cards back right before you'd forget them
Daily flashcard review on the Games page
iPad app: take the Module Test offline, graded when you sync
EMT Journey app: works without an account — the app identifies itself with an anonymous device id
EMT Journey app: subscribers run patient interviews without signing in
Module test: reloading the page no longer restarts the clock
Module test: a late submit still grades your answers
iPad app: flashcards, matching and hangman work offline
iPad app: vital signs, GCS and med games work offline
iPad app: practice scores sync when you reconnect
2026-09-25
Games: the ones you play most now come first
2026-09-24
Patient Simulator: ask your partner for vitals with a button
Patient Simulator: vitals arrive after 30 seconds, like a real set
Patient Simulator: get an EKG strip a minute after you ask
Patient Simulator: your vitals and EKG count in every later grade
Merit badges: short names on the home page tiles
Merit badges: scroll the row sideways to see them all
2026-09-23
Patient Simulator: a short briefing before you interview the patient
Patient Simulator: see the whole interview while you write it up
Instructors can build exams from covered modules
Instructors see every exam score in one place
Instructors: see every Patient Simulator case under its category
Patient Simulator: six cases moved to the category that fits
Staff: find the questions AI patients answer badly and fix the persona
Surveys: answer your instructor's questions anonymously
Surveys: see how the class answered once results are published
Test questions: fix sent-back questions even after the due date
Test questions: only your instructor approves or sends them back
2026-09-22
Test questions: take back a submitted question to fix it.
12-Lead ECGs game: pick Easy, Medium or Hard.
Instructor Stuff: tools grouped into six sections.
Instructor Stuff: games sit in Live in Class, no subpage.
Merit badges: request count shows on the button.
Games: an AI interview result goes back to Games.
Home: the games button now wears your class colour.
Test questions: an automatic check now approves clean ones.
Test questions: wrong answers come back to you with a note.
Staff: AI bill page shows the peer question reviewer's cost.
2026-09-21
Lead Localizer: leads sit in 12-lead print order.
Lead Localizer: picked leads fill in solid.
2026-09-20
Merit badges: every badge now has its own medal art.
Merit badges: earn sign-offs for skills you can perform.
Earn one with a demo, a video, an exam.
Your instructor picks which badges your class uses.
Skill Check: grade a classmate on a skill sheet
See what your partner recorded about your run
Your instructor can turn off the radio report or narrative.
2026-09-19
Your instructor can turn off activities you don't need.
Reading settings: a dyslexia-friendly font option.
Reading settings: wider line and letter spacing.
Your reading settings now follow your account.
Log in to open course modules and activities.
A graded simulator step can't be redone for a better score.
Patient sim grades your treatments at your own level.
Tell your instructor when a patient sim grade looks wrong.
Your instructor can book you into a sim lab slot.
A slot that already ended no longer shows as open.
Fix a skill you logged wrong, before it's signed.
Drop a skill you didn't actually perform.
Instructors can correct a signed skill entry.
2026-09-18
An approved test question can come back for a fix.
Games: new BP Machine — see what moves blood pressure.
Games: new Drug Classification — sort drugs into classes.
Drug classes: four groupings corrected.
Games: new Six Steps — read a rhythm strip properly.
Games: new Unit Ops — pounds to kilos and back.
Games: new Dosage Drill — read the call, give the dose.
Games: new IV Infantry — drip rates (AEMT and up).
2026-09-17
Games: new Conditions card deck.
Games: new Drug Facts — the drug box, one fact a card.
Games: new Recon Recall — match equal amounts.
New activities never appear on modules you finished.
Games: new 12-Lead ECGs — name the pattern.
Games: new Lead Localizer — which leads show this STEMI?
Games: Test Prep is now on the games page.
Games: your score now shows on each card.
Weekly drill: rhythm images no longer fail to load.
Weekly drill: fewer "question expired" interruptions.
Patient Simulator: cases no longer reveal the diagnosis.
Play the test questions your class wrote.
See how you score on classmates' questions.
2026-09-16
Weekly drill: press A–D to pick your answer.
Weekly drill: press Enter for the next question.
Write five test questions for your class each module.
Fix and resubmit any question sent back to you.
2026-09-14
Your interview results now show how the grade was made up.
Your instructor can now see your study time.
Filter your modules: this week, in progress, or past due.
Grades now count unfinished activities as zero.
Overall grade includes open modules you haven't started.
Extra games and practice, ungraded, from your grade card.
Patient Simulator: interview a real patient, ungraded.
Games cards now show your score on each one.
2026-09-12
Unlock a past-due module so your work counts again.
Code Red: earn a points total, like the weekly drill.
2026-09-07
Skill Sheets: "How it works" now matches the real simulator.
Skill Sheets show your best score, which is what counts.
Fixed: an extension no longer locks activities you finished.
Fixed: paramedic and AEMT students locked out of EMT modules.
2026-09-06
Your instructor can give you extra time on a module.
An extended module says so, with your own deadline.
Chest pain question: aspirin no longer marked wrong.
Speed Vitals: each drill now names an age bracket first.
Speed Vitals: learn that patient's normal ranges before playing.
Speed Vitals: temperatures come in Fahrenheit and Celsius.
Shift types: one card per kind, showing your progress.
A shift in progress now reads as a timeline.
My hours: running totals, grouped by month.
Where you stand: a bar for every target.
Narratives are typed in a fixed-width box.
Instructor comments sit beside your work.
Log the skills you performed on each call.
Instructors: sign off skill claims from the shift page.
Skills practice: log several repetitions at once.
Sent-back shift summaries now show a badge.
Saving a partly finished write-up says so.
Narrative prompts only where your class asks for them.
Overdue writing is now labelled overdue.
Instructors: Code Red also covers unanswered questions.
2026-09-05
Readings: footnotes open right where you are.
Dark mode: fixed an unreadable tag on My hours.
A shift bar now follows you onto every page.
Dashboard: cards for writing you owe and work sent back.
Answer your instructor's question under their comment.
A shift you forget to close is closed for you.
Instructors: a reading queue, one piece at a time.
Dashboard: a paperwork tile and a Where you stand button.
Ride, sim and clinical tiles show real figures.
Every patient you log gets its own narrative.
Writing you owe lists every piece.
Four short questions after each shift.
Instructors: a Code Red page with its own numbers.
Code Red starts switched off for existing classes.
2026-09-04
Fixed 52 answer choices that were cut off mid-word.
Short Answer quizzes save what you wrote.
2026-09-03
Documents are virus-scanned before students see them.
Instructors: upload handouts to a Documents tab.
Labeling game accepts more than one wording.
Changelog: this page.