What's new

Changelog

Every feature and fix that shipped, newest first.

2026-10-02
  • Sim lab and dates now follow your class's time zone
  • iPad app: write your Peer Questions, even offline
  • Weekly drill: sodium bicarbonate now graded as 1 mEq/kg
  • Instructors: one row shows everything waiting for review
2026-10-01
  • Sim Lab: logging after the sim no longer marks you absent
  • Sim Lab: your second booking that day counts too
  • Sim Lab: one hour of credit per booked slot
  • Weekly Drill: typing the route after a dose is fine
  • Weekly Drill: shorthand like ASA, nitro and TXA accepted
  • Weekly Drill: instructors see commonly typed wrong answers
  • Missed shift paperwork no longer costs hours automatically
  • Your instructor reviews missed shifts before any penalty
  • AI interviews have a new look, and work better on phones
2026-09-30
  • Readings: Listen now plays a real recorded voice
  • Clinical Reasoning: fairer marking of relevant findings
2026-09-29
  • iPad app: work done before a module closed counts
  • Bonus points from your instructor make Code Reds cheaper
  • Exams: drag answers on an iPad with your finger
  • Exams: tapping a placed answer no longer removes it
2026-09-27
  • iPad app: short answer, clinical reasoning and scenario builder offline
  • Ride, clinical and sim: preceptor signs your badges at start
  • iPad app: log signed skills offline
  • iPad app: see your skills progress offline
  • iPad app: more games work offline, including daily flashcards and ECGs
  • Test Prep: take a registry-style adaptive exam
  • Adaptive exam: see your level in each content area
  • iPad app: announcements, schedule and documents work offline
2026-09-26
  • Flashcards bring cards back right before you'd forget them
  • Daily flashcard review on the Games page
  • iPad app: take the Module Test offline, graded when you sync
  • EMT Journey app: works without an account — the app identifies itself with an anonymous device id
  • EMT Journey app: subscribers run patient interviews without signing in
  • Module test: reloading the page no longer restarts the clock
  • Module test: a late submit still grades your answers
  • iPad app: flashcards, matching and hangman work offline
  • iPad app: vital signs, GCS and med games work offline
  • iPad app: practice scores sync when you reconnect
2026-09-25
  • Games: the ones you play most now come first
2026-09-24
  • Patient Simulator: ask your partner for vitals with a button
  • Patient Simulator: vitals arrive after 30 seconds, like a real set
  • Patient Simulator: get an EKG strip a minute after you ask
  • Patient Simulator: your vitals and EKG count in every later grade
  • Merit badges: short names on the home page tiles
  • Merit badges: scroll the row sideways to see them all
2026-09-23
  • Patient Simulator: a short briefing before you interview the patient
  • Patient Simulator: see the whole interview while you write it up
  • Instructors can build exams from covered modules
  • Instructors see every exam score in one place
  • Instructors: see every Patient Simulator case under its category
  • Patient Simulator: six cases moved to the category that fits
  • Staff: find the questions AI patients answer badly and fix the persona
  • Surveys: answer your instructor's questions anonymously
  • Surveys: see how the class answered once results are published
  • Test questions: fix sent-back questions even after the due date
  • Test questions: only your instructor approves or sends them back
2026-09-22
  • Test questions: take back a submitted question to fix it.
  • 12-Lead ECGs game: pick Easy, Medium or Hard.
  • Instructor Stuff: tools grouped into six sections.
  • Instructor Stuff: games sit in Live in Class, no subpage.
  • Merit badges: request count shows on the button.
  • Games: an AI interview result goes back to Games.
  • Home: the games button now wears your class colour.
  • Test questions: an automatic check now approves clean ones.
  • Test questions: wrong answers come back to you with a note.
  • Staff: AI bill page shows the peer question reviewer's cost.
2026-09-21
  • Lead Localizer: leads sit in 12-lead print order.
  • Lead Localizer: picked leads fill in solid.
2026-09-20
  • Merit badges: every badge now has its own medal art.
  • Merit badges: earn sign-offs for skills you can perform.
  • Earn one with a demo, a video, an exam.
  • Your instructor picks which badges your class uses.
  • Skill Check: grade a classmate on a skill sheet
  • See what your partner recorded about your run
  • Your instructor can turn off the radio report or narrative.
2026-09-19
  • Your instructor can turn off activities you don't need.
  • Reading settings: a dyslexia-friendly font option.
  • Reading settings: wider line and letter spacing.
  • Your reading settings now follow your account.
  • Log in to open course modules and activities.
  • A graded simulator step can't be redone for a better score.
  • Patient sim grades your treatments at your own level.
  • Tell your instructor when a patient sim grade looks wrong.
  • Your instructor can book you into a sim lab slot.
  • A slot that already ended no longer shows as open.
  • Fix a skill you logged wrong, before it's signed.
  • Drop a skill you didn't actually perform.
  • Instructors can correct a signed skill entry.
2026-09-18
  • An approved test question can come back for a fix.
  • Games: new BP Machine — see what moves blood pressure.
  • Games: new Drug Classification — sort drugs into classes.
  • Drug classes: four groupings corrected.
  • Games: new Six Steps — read a rhythm strip properly.
  • Games: new Unit Ops — pounds to kilos and back.
  • Games: new Dosage Drill — read the call, give the dose.
  • Games: new IV Infantry — drip rates (AEMT and up).
2026-09-17
  • Games: new Conditions card deck.
  • Games: new Drug Facts — the drug box, one fact a card.
  • Games: new Recon Recall — match equal amounts.
  • New activities never appear on modules you finished.
  • Games: new 12-Lead ECGs — name the pattern.
  • Games: new Lead Localizer — which leads show this STEMI?
  • Games: Test Prep is now on the games page.
  • Games: your score now shows on each card.
  • Weekly drill: rhythm images no longer fail to load.
  • Weekly drill: fewer "question expired" interruptions.
  • Patient Simulator: cases no longer reveal the diagnosis.
  • Play the test questions your class wrote.
  • See how you score on classmates' questions.
2026-09-16
  • Weekly drill: press A–D to pick your answer.
  • Weekly drill: press Enter for the next question.
  • Write five test questions for your class each module.
  • Fix and resubmit any question sent back to you.
2026-09-14
  • Your interview results now show how the grade was made up.
  • Your instructor can now see your study time.
  • Filter your modules: this week, in progress, or past due.
  • Grades now count unfinished activities as zero.
  • Overall grade includes open modules you haven't started.
  • Extra games and practice, ungraded, from your grade card.
  • Patient Simulator: interview a real patient, ungraded.
  • Games cards now show your score on each one.
2026-09-12
  • Unlock a past-due module so your work counts again.
  • Code Red: earn a points total, like the weekly drill.
2026-09-07
  • Skill Sheets: "How it works" now matches the real simulator.
  • Skill Sheets show your best score, which is what counts.
  • Fixed: an extension no longer locks activities you finished.
  • Fixed: paramedic and AEMT students locked out of EMT modules.
2026-09-06
  • Your instructor can give you extra time on a module.
  • An extended module says so, with your own deadline.
  • Chest pain question: aspirin no longer marked wrong.
  • Speed Vitals: each drill now names an age bracket first.
  • Speed Vitals: learn that patient's normal ranges before playing.
  • Speed Vitals: temperatures come in Fahrenheit and Celsius.
  • Shift types: one card per kind, showing your progress.
  • A shift in progress now reads as a timeline.
  • My hours: running totals, grouped by month.
  • Where you stand: a bar for every target.
  • Narratives are typed in a fixed-width box.
  • Instructor comments sit beside your work.
  • Log the skills you performed on each call.
  • Instructors: sign off skill claims from the shift page.
  • Skills practice: log several repetitions at once.
  • Sent-back shift summaries now show a badge.
  • Saving a partly finished write-up says so.
  • Narrative prompts only where your class asks for them.
  • Overdue writing is now labelled overdue.
  • Instructors: Code Red also covers unanswered questions.
2026-09-05
  • Readings: footnotes open right where you are.
  • Dark mode: fixed an unreadable tag on My hours.
  • A shift bar now follows you onto every page.
  • Dashboard: cards for writing you owe and work sent back.
  • Answer your instructor's question under their comment.
  • A shift you forget to close is closed for you.
  • Instructors: a reading queue, one piece at a time.
  • Dashboard: a paperwork tile and a Where you stand button.
  • Ride, sim and clinical tiles show real figures.
  • Every patient you log gets its own narrative.
  • Writing you owe lists every piece.
  • Four short questions after each shift.
  • Instructors: a Code Red page with its own numbers.
  • Code Red starts switched off for existing classes.
2026-09-04
  • Fixed 52 answer choices that were cut off mid-word.
  • Short Answer quizzes save what you wrote.
2026-09-03
  • Documents are virus-scanned before students see them.
  • Instructors: upload handouts to a Documents tab.
  • Labeling game accepts more than one wording.
  • Changelog: this page.